Gamedev Pills

Videogames Industry Snapshot - October 2025
Top releases, trends and gamedev resources - state of the industry before GTA VI is released
Nov 2, 2025 • José Pérez
Videogames Industry Snapshot - September 2025
From releases trends to pricing — the state of the industry before GTA VI’s release.
Oct 4, 2025 • José Pérez
Pixel Art Learning By References
Strong pixel art references through my experience shaping pixels
Feb 21 • José Pérez
5 Things To Know Before Start Solo Gamedev
Systems first, Aesthetics for later.
Dec 6, 2025 • José Pérez
Best Handheld Consoles for Pico-8 Gamedev
Creating another experience through the platform itself
Jan 15 • José Pérez
The Aim Of Playing: Why Do We Create Games
Player emotions and developer's labor are just sides of the same coin
Jan 29 • José Pérez
The 3Cs Framework: Character, Camera, Controls
A small dose of design: how the 3Cs shape every player’s experience. This is the meta-game of emotions
Aug 28, 2025 • José Pérez
Create Your Gamedev Environment for PICO-8 in 7 minutes
After this article the perception of game development experience on PICO-8 will change for you, forever.
Nov 27, 2025 • José Pérez
Building an Isometric Grid Engine for PICO-8
I would never underestimate fantasy consoles, limitations may be at our creativity.
Aug 25 • José Pérez
Creating Roguelite exploration in 64x64 Pixels
The power of PICO-8 display modes and its camera function
May 2 • José Pérez
Pill #2 - PixelArt Tilesheet for our 2D Prototype
A tiny boilerplate spritesheet to kick off your first platform game.
Aug 20, 2025 • José Pérez
What I Learned After Failing, Restarting, and Building Games Again
How I turned frustration into progress through discipline, limitations, and small wins
Oct 16, 2025 • José Pérez
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