Honestly, it made me stop and think about why I make games in the first place.
After several years in mobile game development- with tight deadlines, a fast pace, and a constant production flow - it’s easy to start forgetting about anything beyond commercial value.
I still remember the strong impression Inside by Playdead had on me. I couldn’t believe a game could be so beautiful - the composition, the pacing, the atmosphere. It felt like a true work of art🤍
I remember finishing the game late at night and thinking: this is the kind of game I want to make - games that give people emotions and invite them to immerse themselves in a story.
Always cool to read designer's perspectives, thanks for sharing
Such a great post!!
Honestly, it made me stop and think about why I make games in the first place.
After several years in mobile game development- with tight deadlines, a fast pace, and a constant production flow - it’s easy to start forgetting about anything beyond commercial value.
I still remember the strong impression Inside by Playdead had on me. I couldn’t believe a game could be so beautiful - the composition, the pacing, the atmosphere. It felt like a true work of art🤍
I remember finishing the game late at night and thinking: this is the kind of game I want to make - games that give people emotions and invite them to immerse themselves in a story.
So why do I make games now?
I’ll be thinking about that 🙂🙌
Thank you!
Thank you for reading Alina!
Of course at the industry there should be a commercial value…But I think we should never forget about the emotional side.