Gamedev Pills – Weekly Game Design and Industry Insights
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Solo GameDev
Pico Workshop #1 - Creating UI Components
Create your first tiny PICO-8 videogame through workshops applying methodology and technical learning
Nov 15
•
José Pérez
3
3
What I Learned After Failing, Restarting, and Building Games Again
How I turned frustration into progress through discipline, limitations, and small wins
Oct 16
•
José Pérez
8
3
3
Why Did You Stop Working on Your Game? Try Gamedev Timeboxing
Small habits, big results in your gamedev journey.
Sep 17
•
José Pérez
3
2
Finite State Machines: Creating Structure for your Character Control
A clean way to manage every action — from standing still to full combat.
Sep 10
•
José Pérez
4
2
The 3Cs Framework: Character, Camera, Controls
A small dose of design: how the 3Cs shape every player’s experience. This is the meta-game of emotions
Aug 28
•
José Pérez
6
1
Pill #2 - PixelArt Tilesheet for our 2D Prototype
A tiny boilerplate spritesheet to kick off your first platform game.
Aug 20
•
José Pérez
3
Believe in the process, being thoughtful of course
Art, Visual effects, Level design, FX Sound, music, storyline, mechanics, systems... I'm done.
Aug 16
•
José Pérez
3
Game Dev Pill #1: NPCs & Environment (Part 2/2)
Our NPC alive in just 6 minutes using TileMapLayer and NavigationRegion2D
Aug 13
•
José Pérez
2
0:57
Game Dev Pill #1: NPCs & Environment (Part 1/2)
Most tutorials start with the player character — but I prefer to begin with the world. It’s what gives the game meaning and helps us feel motivated to…
Aug 6
•
José Pérez
1
Solo Gamedev, overwhelming, isn't it?
The school of the streets
Aug 3
•
José Pérez
2
1
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