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The Aim Of Playing: Why Do We Create Games
Player emotions and developer's labor are just sides of the same coin
Jan 29
•
José Pérez
12
4
3
You’re the playtester — how does Gamedevpills feel?
Let’s recalibrate gamedev content together, following continuous improvement rule
Jan 13
•
José Pérez
5
1
3 Tips To Fuel Your Motivation
Without external motivation is easy to give-up, but taking some advice could support your journey
Dec 19, 2025
•
José Pérez
3
2
5 Things To Know Before Start Solo Gamedev
Systems first, Aesthetics for later.
Dec 6, 2025
•
José Pérez
10
5
Create Your Gamedev Environment for PICO-8 in 7 minutes
After this article the perception of game development experience on PICO-8 will change for you, forever.
Nov 27, 2025
•
José Pérez
4
2
Inside the Magic Circle: Understanding Why We Play
A reflection on space, rules, joy, challenge, and the invisible boundaries of play
Oct 23, 2025
•
José Pérez
4
2
What I Learned After Failing, Restarting, and Building Games Again
How I turned frustration into progress through discipline, limitations, and small wins
Oct 16, 2025
•
José Pérez
9
3
3
Every Great Game Starts with Words, Not Code
Turning ideas into structure through documentation and pre-production, our secret handcrafted Game Dev Framework
Oct 9, 2025
•
José Pérez
7
3
What Is The Definition of Play?
Exploring the essence of interaction, fun, and meaning in games
Sep 24, 2025
•
José Pérez
4
2
Why Did You Stop Working on Your Game? Try Gamedev Timeboxing
Small habits, big results in your gamedev journey.
Sep 17, 2025
•
José Pérez
3
2
How a Weekend Jam Can Teach You More Than a Month of Tutorials
Where constraints fuel creativity, and failure is part of the lesson.
Sep 4, 2025
•
José Pérez
5
4
Believe in the process, being thoughtful of course
Art, Visual effects, Level design, FX Sound, music, storyline, mechanics, systems... I'm done.
Aug 16, 2025
•
José Pérez
3
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