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Achievement Unlocked: Full Knowledge Base Obtained
Mar 29
•
José Pérez
3
2
When Personality and Aesthetics Have a Child: Jet Set Radio
Twenty-five years later, the defiance of Sega’s 'Shibuya Punk' remains the gold standard for cohesive aesthetics
Mar 5
•
José Pérez
2
1
The Aim Of Playing: Why Do We Create Games
Player emotions and developer's labor are just sides of the same coin
Jan 29
•
José Pérez
13
4
3
You’re the playtester — how does Gamedevpills feel?
Let’s recalibrate gamedev content together, following continuous improvement rule
Jan 13
•
José Pérez
5
1
3 Tips To Fuel Your Motivation
Without external motivation is easy to give-up, but taking some advice could support your journey
Dec 19, 2025
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José Pérez
3
2
5 Things To Know Before Start Solo Gamedev
Systems first, Aesthetics for later.
Dec 6, 2025
•
José Pérez
14
5
Create Your Gamedev Environment for PICO-8 in 7 minutes
After this article the perception of game development experience on PICO-8 will change for you, forever.
Nov 27, 2025
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José Pérez
5
2
Inside the Magic Circle: Understanding Why We Play
A reflection on space, rules, joy, challenge, and the invisible boundaries of play
Oct 23, 2025
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José Pérez
4
2
What I Learned After Failing, Restarting, and Building Games Again
How I turned frustration into progress through discipline, limitations, and small wins
Oct 16, 2025
•
José Pérez
9
3
3
What Is The Definition of Play?
Exploring the essence of interaction, fun, and meaning in games
Sep 24, 2025
•
José Pérez
4
2
Why Did You Stop Working on Your Game? Try Gamedev Timeboxing
Small habits, big results in your gamedev journey.
Sep 17, 2025
•
José Pérez
3
2
Believe in the process, being thoughtful of course
Art, Visual effects, Level design, FX Sound, music, storyline, mechanics, systems... I'm done.
Aug 16, 2025
•
José Pérez
3
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