Subscribe
Sign in
Home
Game Design & Craft
Methodology & Mindset
Industry Voice
Tools & Assets
Latest
Top
Discussions
5 Things To Know Before Start Solo Gamedev
Systems first, Aesthetics for later.
Dec 6
•
José Pérez
3
4
November 2025
Create Your Gamedev Environment for PICO-8 in 7 minutes
After this article the perception of game development experience on PICO-8 will change for you, forever.
Nov 27
•
José Pérez
2
2
The Invisible Boundaries: Collisions and Physics
At videogames the forces of physics are ruled by pixels and maths, apples doesn't fall from trees without your design
Nov 23
•
José Pérez
5
3
Pico Workshop #1 - Creating UI Components
Create your first tiny PICO-8 videogame through workshops applying methodology and technical learning
Nov 15
•
José Pérez
4
3
The Arcade Spirit Behind Spelunky - Masters of Indiedev
Exploring how Derek Yu turned the instant feedback of arcade play into a design process that rewards curiosity, iteration, and risk
Nov 9
•
José Pérez
2
3
Videogames Industry Snapshot - October 2025
Top releases, trends and gamedev resources - state of the industry before GTA VI is released
Nov 2
•
José Pérez
4
1
October 2025
Inside the Magic Circle: Understanding Why We Play
A reflection on space, rules, joy, challenge, and the invisible boundaries of play
Oct 23
•
José Pérez
3
2
A Masterpiece Lost in Its Own Dimension, The Making Of Fez - Masters of Indiedev
The beauty of Fez and the fury of its creator
Oct 19
•
José Pérez
3
3
What I Learned After Failing, Restarting, and Building Games Again
How I turned frustration into progress through discipline, limitations, and small wins
Oct 16
•
José Pérez
8
3
3
Design Starts in Your Hands: How Input Shapes Play
Understanding the silent dialogue between player and controller
Oct 12
•
José Pérez
4
1
Every Great Game Starts with Words, Not Code
Turning ideas into structure through documentation and pre-production, our secret handcrafted Game Dev Framework
Oct 9
•
José Pérez
6
3
Videogames Industry Snapshot - September 2025
From releases trends to pricing — the state of the industry before GTA VI’s release.
Oct 4
•
José Pérez
5
2
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts