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Game Design & Craft
Starting the Year by Shipping a Game in 48 Hours
This is the story of how I started the year creating a small game, literally throwing lines of codes in 48 hours
20 hrs ago
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José Pérez
2
1
The Best Roguelite Was Made in Gamemaker
A Roguelite genre masterclass with the lens of game design, but not without an introduction of the genres origin
Dec 25, 2025
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José Pérez
5
3
Creating Super Mario Maker Demake #1 - Level Editor Toolbar, Mouse and Camera
Creating the core elements to playtest the experience as soon as possible
Dec 14, 2025
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José Pérez
2
2
The Invisible Boundaries: Collisions and Physics
At videogames the forces of physics are ruled by pixels and maths, apples doesn't fall from trees without your design
Nov 23, 2025
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José Pérez
5
3
Creating Super Mario Maker Demake #0 - Introduction to PICO-8
Create your first tiny PICO-8 videogame through workshops applying methodology and technical learning
Nov 15, 2025
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José Pérez
4
3
Design Starts in Your Hands: How Input Shapes Play
Understanding the silent dialogue between player and controller
Oct 12, 2025
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José Pérez
4
1
Finite State Machines: Creating Structure for your Character Control
A clean way to manage every action — from standing still to full combat.
Sep 10, 2025
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José Pérez
4
2
The 3Cs Framework: Character, Camera, Controls
A small dose of design: how the 3Cs shape every player’s experience. This is the meta-game of emotions
Aug 28, 2025
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José Pérez
6
1
Game Dev Pill #1: NPCs & Environment (Part 2/2)
Our NPC alive in just 6 minutes using TileMapLayer and NavigationRegion2D
Aug 13, 2025
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José Pérez
2
0:57
Game Dev Pill #1: NPCs & Environment (Part 1/2)
Most tutorials start with the player character — but I prefer to begin with the world. It’s what gives the game meaning and helps us feel motivated to…
Aug 6, 2025
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José Pérez
1
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