Gamedev Pills – Building tiny games for fantasy consoles
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Breaking PICO-8's game loop: Building a scene manager for Monster Paradise
Why just to have one, when we can have many? Scaling-up PICO-8 for my Pokemon-like title in just 800 Tokens
Jul 4
•
José Pérez
6
1
3
Creating a Pokemon-like in PICO-8: Pixel Art
8192 Tokens, 32 colours, 256 possible sprites - Is this even possible? Let's start with the aesthetics
Jun 26
•
José Pérez
5
2
1
Cartridge of the week - 8th May
Inspiration from the top fantasy console developers
May 8
•
José Pérez
4
1
1
Creating Roguelite exploration in 64x64 Pixels
The power of PICO-8 display modes and its camera function
May 2
•
José Pérez
9
1
Making An Idle Game for Pico-8 - Devlog #0
Creativity will show-up in the making, not at the thinking at all.
Apr 25
•
José Pérez
7
1
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Nov 2, 2025
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José Pérez
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Oct 4, 2025
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José Pérez
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Dec 6, 2025
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José Pérez
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The Aim Of Playing: Why Do We Create Games
Jan 29
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José Pérez
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4
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Write your dreams in a cartridge
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